I think there are a lot of cool indie games on steam that would not be there if they had to go through greenlight - hell, I'm pretty sure VVVVVV would never have gotten on steam through greenlight. This was jokingly named after the Doom 3 'neo' folder, since id Tech 4 was a pretty major rewrite of Tech 3 in addition to new features, supposedly one of the reasons for their. Which may mean, for example, giving away lots of cool details about your game that you might prefer to let people discover on their own. Super Hexagon: The Neo Update (Part 1) There is now a public beta branch on Steam for Windows/Linux/macOS, which contains an update we've internally codenamed 'Neo'. If you want to get your game on steam as it currently stands, you no longer just have to convince Valve your game is worthwhile, which is hard enough - you have to convince the public. It forces indie devs to become PR people, whether they like it or not. Ideally, I'd love to see steam highlight amazing games that really need the exposure instead of just becoming a popularity contest. It has the same problem all rating systems like this have - it disproportionately benefits already popular games, and makes it harder for niche, experimental stuff to get noticed. Go beyond the App Store and head online to power up gaming on your Apple. I recognise that valve have a problem that needs to be solved I just don't know if greenlight is a good solution to that problem. From Fortnite to retro classics: browser and streaming games for iPhone and. The other aspect is whether or not Greenlight is itself a good solution to discovering new games for steam, and I'm sceptical. Jonas wrote a very interesting essay on why that is, which I agree with completely. Well, ok, there's two aspects of this really - first, the $100 fee, which is unequivocally bullshit.
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